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- Yes, it's here...BLITZBOMBERS.
-
- No real instructions have been made, perhaps we'll get round to it one day ;-)
-
- *NOTE*: Sometimes the music won't play. Not sure why - could be to do with
- softkicking 3.1, or perhaps having VBR in fast. Try booting up with
- no-startup (yes, we know it's a pain, and shouldnt be necessary in this
- day and age etc etc) and running from there. No assigns needed.
-
- What the story?
- ---------------
- The game was 99% complete way back in January 1996. Then the bombshell.
- Another company, not in the Amiga market, accused us of blatantly
- attempting to confuse and deceive the public into believing that
- BlitzBombers was one of 'their' games in 'their' line. We could simply
- not afford the risk, or legal support to fight them, so for all
- intents and purposes, gave up. Now, 2 years later, we've decided
- to give the game away, as it was back in 96. There are still some
- things we wanted to clean up, fix, add etc, but we're just giving
- it away AS-IS. We're sure you'll find flaws, mis-features etc,
- but the bottom lines, well...tough. Enjoy what IS there, and we
- hope you have many happy hours of fun - that has been the driving
- force behind BlitzBombers - to make it as fun as possible. Anyway
- enough of this, on with the, ahem, "manual" :-)
-
- Installation :
- --------------
- You've just installed it my extracting the archive.
-
-
- Running :
- ---------
- Double-click the game icon. You might want to disable your screenblanker
- if you run in a non-15khz screenmode. Also, make sure you have at least
- 1.6Mb of ChipRAM free. Some FastRAM would be good too.
-
-
- Usage :
- -------
- Control the main menu cursor with joystick/cursor keys. Select an option
- with fire button. Look in the configurations menus - some explanation
- on powerups is given there. You can also diable the 4player adaptor
- if you want (if you have a sampler/printer plugged in).
-
-
- Playing :
- ---------
- BattleGame - a free for all, with no real end
- GrudgeMatch - first to win X number of rounds, wins
- OnePlayer - for saddos out there with no friends
-
- When going into BattleGame, you'll see 4 TV screens, press FIRE on
- your joystick (player 4 can use SHIFT/CURSOR keys) to join in.
- When everyone is in, all players can pull DOWN to speed up the countdown.
- To add a CPU player, press the player number on the keyboard (1..4)
-
- SubGames - there are 4 (Karts didnt make it)...
-
- BombShoot - aim to shoot all the bombs EXCEPT yours. You'll see a bar
- shorten on your bomb when it is shot. If it goes, you're out.
-
- PakAttack - the player who collects the subgame icon is PacMan. All other
- players are ghosts, eat the dots and PowerPills(TM)
-
- ShieldSearch - somewhere in the level is a GOLDEN SHIELD. First one
- to find it wins.
-
- Tag - one players is IT. They should pass IT on to another player before
- their timer runs out. Last one standing wins.
-
- Whoever wins a subgame gets to inflict a PowerUP on all the other players.
- (not all powerups are available though).
-
- CD32 pad owners can press pause to bring up a menu. Non-pad owners
- can press (I think) P...could be wrong though. Oh, press W to flip
- back to workbench.
-
- Last word - Red When Excited own and retain full copyright on BlitzBombers.
- It is freely distributable, but must NOT be altered or sold for profit.
- Magazines/Aminet have our permission to put BlitzBombers unaltered on
- their CDs.
-
- The game has not been tested on 060 - please let us know how you
- get on.
-
- Umm, that's it really. Enjoy!
-
- blitzbombers@ldngedge.demon.co.uk
- http://www.ldngedge.demon.co.uk
-